And the Coloniser’s statline certainly supports that! This is probably the biggest ship in the game! Depending on how you build it of course, but there’s potential for it to be rather chonky. Coloniser – Interstellar Dreadnoughtįinally the big momma of all ships. Which is a nice bonus, considering this ship is going to be taking a lot of damage in a game. Luckily enough, this big ship isn’t quite big enough to be classed as a Dreadnought though, so you’re saved from 2 rolls on the special Crippling Damage table. This thing is going to have to get in close, and will rely on some Spikes (looking back at you, Galileo). However, while it has a lower Signature than most other Dreadnoughts, its Scan and Thrust are also rather low. The Explorer is equivalent to a Battleship, but in true Resistance style, it’s a big battleship indeed! With a massive 28 Hull, it’s as survivable as most other factions’ Dreadnoughts. Right, now we’re getting a little chunkier! But we’ll get to that… Explorer – Interstellar Ark If you want more defence, you’ll need to start adding options from the Dreadnought Systems list. The Pathfinder is armed with some NC-16 Missiles, which you’ll see on all the ships here. These big tankers are made with redundancy in mind, so you have to blow it to smithereens before it stops going! It’s slightly easier to hurt than the other Resistance Battlecruisers, but stays at 3+ even after being Crippled. None of these new ships come with Ablative Armour though, which means that 3+ Armour save is there to stay. While it has a higher Signature than the likes of the Phalanx or Tribune, it also has more Hull and Point Defence. The Pathfinder is equivalent in size to a larger Battlecruiser. Starting with the smallest, let’s welcome the Pathfinder! Without further ado, let’s have a look at the rules. How did we go about making rules for all these modular ships? Well, it involves a few tables, and some trial and error. The smallest is around the size of a Battlecruiser, and the largest is a massive Dreadnought (seriously, it can be physically the biggest ship in the game). Each is super modular, and fills a different role in your fleet. There are three different classes of ship available: the Pathfinder, Explorer and Coloniser. Even the Battleship only comes as the Trident or Olympus class (although there are dozens of combinations of ship you can make with the model itself).Īnd while the Seneca Detonators are great explosive ships and the Galileo Monitor is fantastic at scanning, there’s long been calls to make even more modular options for the fleet.Īlthough the Coloniser Dreadnought is only one of the ships you can build with this incredible new kit. Since then we’ve released some truly cool spaceships, but most of the rest of the fleet is fairly standard, and not nearly as modular. They came with a bare hull upon which you could fasten all sorts of weapon systems and structures. When the Resistance fleet was released, we saw the most modular space ship sprue ever in the Resistance Cruisers. The Resistance Coloniser Dreadnought is coming your way to pre-order this week, and we thought we should lift the lid on exactly what it brings to your fleet. The following is a table comparing the stats of all dreadnoughts DPS and range values are for the primary weapons.Hello Dropfleet Commanders and welcome to the craziest set of rules so far! The energy capacity of dreadnoughts (as with all ships) is as such: Exceptions to this rule are the Tier IV House Oberon Hero dreadnoughts, the Tengshe and the Leviathan, which feature 39 maneuverability points as opposed to the Lorica's 37 points. All dreadnoughts have a shield damage absorption of 65% and a Very Low shield energy consumption.Īll Hero dreadnoughts have identical stats to their standard issue counterparts.
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